Pixel-counting strongly suggests a 7:8 pixel ratio on both axes, which translates into a 3360x1890 resolution. If you boot the game up with 4K selected in the console's front-end settings, The Last Guardian renders all this at a higher resolution. It's a stunning title regardless of the type of PlayStation 4 you run it on, but the game offers up both frame-rate and image quality enhancements on PS4 Pro - depending on how your display settings are configured. Trico treat? Here's our complete video analysis of The Last Guardian's various image quality presentations and performance profiles. Even so, the final picture comes together beautifully in The Last Guardian, with strong art direction that keeps each area visually distinct from the last. The often thorough post-process anti-aliasing doesn't address all shimmering either, and despite Trico's complex design blending nicely with the environment, foliage elements still flicker as you pan the camera. However there are blemishes that show The Last Guardian's history as a PS3-developed title, and in particular, texture resolution is lower than we'd expect of a current-gen game bearing in mind the PS4's vast pool of memory. Geometry and textures err on the simplistic side, but due to the way all these elements are lit - indoors or out - the result is often photogenic, and natural. The same goes for materials across the game. Dithering and rough edges are surprisingly minimal, and combined with a high quality motion blur, it's often hard to tell when a cut-scene has ended. Despite the dense of feathers covering its body, when placed against the game's lighting, Trico has a nearly Pixar-esque quality in motion. It's easily one of the most visually arresting games on Sony's latest generation of console hardware.Īt the heart of the production is Trico, a huge creature of many moving parts. On the standard PS4, you get a native 1920x1080 resolution - giving you a far crisper image than we could have expected from a mooted PS3 version. Despite no mention of specific support for Sony's new console in any of its patch notes (we're currently up to version 1.2), there are two distinct levels of support implemented. But when it was announced as a PS3 project all the way back in 2007, little did we know we'd end up playing on one of two consoles: its successor, the PS4, and of course the freshly minted PlayStation 4 Pro. Created by Sony Interactive Entertainment's Japan Studio and Gen Design, the game has had a notoriously rough path to launch - though the result is well worth the wait. It's a game we can all now experience for ourselves, after many no-shows at trade-events, and reported issues during development. After nine years, The Last Guardian is finally complete.
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